


The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is used for creating high-resolution models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM to Electronic Arts. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. Learn Zbrush 3D Reference is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting.
